_S ULES-00530 _G Metal Slug Anthology [EU] _C0 Metal Slug - Infinite Lives _L 0x0101D516 0x00000065 _C0 Metal Slug - Infinite Arms _L 0x1101D662.
Download Metal Slug Anthology PSP PPSSPP. Metal Slug Anthology (called Metal Slug Complete (メタルスラッグコンプリート) in Japan) is a video game compilation for the PlayStation Portable. The graphics are virtually the same as the original versions released on arcade (and the more recent titles published on PS2 and Xbox).
Metal Slug Anthology PS2 Iso free download For PCSX2 Pc and mobile,Metal Slug Anthology apk android ppsspp,Metal Slug Anthology ps2 iso Sony Playstation 2,The wild shooting compilation includes seven great METAL SLUG titles, including METAL SLUG, METAL SLUG 2, METAL SLUG X, METAL SLUG 3, METAL SLUG 4, METAL SLUG 5, and METAL SLUG 6. Metal Slug Anthology (PSP) USA: 634 MB, EU: 634 MB.to active cheats on PPSSPP go to Settings, klik System, sroll down and klik Enable Cheats. May 17, 2014 Metal Slug XX Cheats PSP- PPSSPP. Metal slug anthology psp - Duration. Fnaf 1 Map Gmod Download Mediafire more. Metal Slug XX PPSSPP Marco &Leona Cheat - Duration. Click to expand. PPSSPP Compatibility List. PPSSPP is a Sony PSP Emulator ported on Pandora by PtitSeb. Other versions exist (Linux. Metal Slug Anthology (US) 0.9.1.31 1GHz. Cheats, cheat codes, unlockables, easter eggs, glitches, guides and more for PSP (PSP) games beginning with M. Cheatcodes.com has everything you need to dominate PSP (PSP. Codes for Metal slug anthology (found by Arudo, g6flavor and ZackaruS):- Metal slug anthology -Infinite tokens 1220063- Metal slug 1 (Player 1) -Infinite lives 107FBA5 Infinite arms 107FBB83 0000FFFF Infinite bombs 107FBB3 Infinite cannons 007FBB3 Infinite time 1080063 Invincibility 107FBB44.
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Metal Slug Anthology
01-04-2013, 06:59 PM (This post was last modified: 01-03-2014 02:22 AM by TheDax.)
Metal Slug Anthology
Game: Metal slug Anthology Region: US File: ISO Emulator version: v0.5 Platform: Windows XP SP3 Note: black screen console log
51:56:890 EmuThread.cpp:65 I[BOOT]: Starting up hardware. 51:56:890 MemArena.cpp:378 I[MM]: Found valid memory base at 04400000 after 14 tries. 51:56:890 MemMap.cpp:82 I[MM]: Memory system initialized. RAM at 04C20000 (mirror at 0 @ 0C400000, uncached @ 0C400000) 51:56:968 Loaders.cpp:80 I[LOAD]: Identifying C:Archivos de programaJDownloaderdownloadsSDPPSSPPpsy-msaus.iso.. 51:56:968 FileSystemsISOFileSystem.cpp:138 I[FileSys]: Looks like a valid ISO! 51:56:984 PSPLoaders.cpp:84 I[LOAD]: ULUS10154 : METAL SLUG Anthology 51:57:000 PSPLoaders.cpp:113 I[LOAD]: Loading disc0:/PSP_GAME/SYSDIR/EBOOT.BIN.. 51:57:000 HLEsceKernelMemory.cpp:143 I[HLE]: Kernel and user memory pools initialized 51:57:000 HLEsceIo.cpp:161 I[HLE]: Starting up I/O.. 51:57:000 FileUtil.cpp:209 I[COMMON]: CreateFullPath: path C:Archivos de programaJDownloaderdownloadsSDPPSSPPEmuCR-ppsspp-20121213-x86EmuCR-pps spp-20121213-x86MemStick 51:57:000 FileUtil.cpp:213 I[COMMON]: CreateFullPath: path exists C:Archivos de programaJDownloaderdownloadsSDPPSSPPEmuCR-ppsspp-20121213-x86Em uCR-ppsspp-20121213-x86MemStick 51:57:000 FileUtil.cpp:209 I[COMMON]: CreateFullPath: path C:Archivos de programaJDownloaderdownloadsSDPPSSPPEmuCR-ppsspp-20121213-x86EmuCR-pps spp-20121213-x86Flash 51:57:000 FileUtil.cpp:213 I[COMMON]: CreateFullPath: path exists C:Archivos de programaJDownloaderdownloadsSDPPSSPPEmuCR-ppsspp-20121213-x86Em uCR-ppsspp-20121213-x86Flash 51:57:015 FileUtil.cpp:209 I[COMMON]: CreateFullPath: path C:Archivos de programaJDownloaderdownloadsSDPPSSPPEmuCR-ppsspp-20121213-x86EmuCR-pps spp-20121213-x86MemStickPSPPPSSPP_STATE 51:57:015 FileUtil.cpp:213 I[COMMON]: CreateFullPath: path exists C:Archivos de programaJDownloaderdownloadsSDPPSSPPEmuCR-ppsspp-20121213-x86Em uCR-ppsspp-20121213-x86MemStickPSPPPSSPP_STATE 51:57:015 UtilPPGeDraw.cpp:113 E[HLE]: PPGe init failed - no atlas texture. PPGe stuff will not be drawn. 51:57:015 HLEsceKernel.cpp:109 I[HLE]: Kernel initialized. 51:57:046 HLEsceKernelModule.cpp:225 I[HLE]: Decrypting ~PSP file 51:57:109 c:devppssppcorehle./ELF/ElfReader.h:49 I[LOAD]: ElfReader: 0A0D0020 51:57:125 UtilBlockAllocator.cpp:264 I[HLE]: ----------- 51:57:125 UtilBlockAllocator.cpp:268 I[HLE]: Block: 08800000 - 08b49300 size 00349300 taken=1 tag=ELF 51:57:125 UtilBlockAllocator.cpp:268 I[HLE]: Block: 08b49300 - 0a000000 size 014b6d00 taken=0 tag=(untitled) 51:57:125 ELFElfReader.cpp:338 N[LOAD]: ELF loading completed successfully. 51:57:171 HLEsceKernelModule.cpp:354 I[LOAD]: Module PSP_MODULE_IDENTIFIER: 0893f670 0890bd44 0890bd5c 51:57:171 HLEHLE.cpp:177 I[HLE]: Syscall (sceCcc,92c05851) unresolved, storing for later resolving 51:57:171 HLEHLE.cpp:177 I[HLE]: Syscall (sceCcc,b7d3c112) unresolved, storing for later resolving 51:57:171 HLEHLE.cpp:177 I[HLE]: Syscall (sceCcc,c6a8bee2) unresolved, storing for later resolving 51:57:171 HLEsceKernelModule.cpp:443 I[HLE]: Exporting ent 0 named PSP_MODULE_IDENTIFIER, 2 funcs, 3 vars, resident 0890c20c 51:57:171 HLEsceKernelModule.cpp:595 I[LOAD]: Module entry: 08800128 51:57:171 EmuThread.cpp:90 I[BOOT]: Done. 51:57:281 HLEsceKernelThread.cpp:1269 I[HLE]: 276 = sceKernelCreateThread(name='user_main', entry=088001fc, prio=30, stacksize=1048576) 51:57:281 HLEsceKernelThread.cpp:1297 I[HLE]: sceKernelStartThread(thread=276, argSize=33, argPtr= 09fffd00 ) 51:57:281 HLEsceKernelThread.cpp:1372 I[HLE]: __KernelReturnFromThread : root 51:57:281 UtilBlockAllocator.cpp:264 I[HLE]: ----------- 51:57:281 UtilBlockAllocator.cpp:268 I[HLE]: Block: 08800000 - 08b49300 size 00349300 taken=1 tag=ELF 51:57:281 UtilBlockAllocator.cpp:268 I[HLE]: Block: 08b49300 - 09e3b300 size 012f2000 taken=1 tag=PMB 51:57:281 UtilBlockAllocator.cpp:268 I[HLE]: Block: 09e3b300 - 09ec0000 size 00084d00 taken=0 tag=(untitled) 51:57:281 UtilBlockAllocator.cpp:268 I[HLE]: Block: 09ec0000 - 09fc0000 size 00100000 taken=1 tag=stack/user_main 51:57:281 UtilBlockAllocator.cpp:268 I[HLE]: Block: 09fc0000 - 0a000000 size 00040000 taken=0 tag=stack/root 51:57:281 HLEsceKernelModule.cpp:769 E[HLE]: HACKIMPL sceKernelGetModuleIdByAddress(08800128) 51:57:281 HLEsceKernelThread.cpp:1269 I[HLE]: 278 = sceKernelCreateThread(name='Alternate Main Thread', entry=08874e64, prio=30, stacksize=2048) 51:57:296 HLEsceKernelThread.cpp:1297 I[HLE]: sceKernelStartThread(thread=278, argSize=0, argPtr= 00000000 ) 51:57:296 HLEsceKernelThread.cpp:1435 I[HLE]: sceKernelExitDeleteThread() 51:57:296 HLEsceKernelThread.cpp:1269 I[HLE]: 276 = sceKernelCreateThread(name='threadMain', entry=08874eec, prio=30, stacksize=131072) 51:57:296 HLEsceKernelThread.cpp:1297 I[HLE]: sceKernelStartThread(thread=276, argSize=0, argPtr= 00000000 ) 51:57:296 HLEsceKernelThread.cpp:1269 I[HLE]: 279 = sceKernelCreateThread(name='Callback Thread', entry=08875460, prio=10, stacksize=16384) 51:57:312 HLEsceKernelThread.cpp:1297 I[HLE]: sceKernelStartThread(thread=279, argSize=0, argPtr= 00000000 ) 51:57:312 HLEsceKernelThread.cpp:1435 I[HLE]: sceKernelExitDeleteThread() 51:57:312 MemmapFunctions.cpp:86 W[MM]: ReadFromHardware: Invalid address 0000003f PC 0890634c LR 089042f4 51:57:312 MemmapFunctions.cpp:86 W[MM]: ReadFromHardware: Invalid address 0000004b PC 08908a90 LR 08909718 51:57:312 MemmapFunctions.cpp:114 W[MM]: WriteToHardware: Invalid address 0000004b PC 08908b18 LR 08908b18 51:57:312 MemmapFunctions.cpp:114 W[MM]: WriteToHardware: Invalid address 00000043 PC 089065f8 LR 08906548 51:57:312 MemmapFunctions.cpp:86 W[MM]: ReadFromHardware: Invalid address 00000043 PC 08906620 LR 08906548 51:57:312 MemmapFunctions.cpp:86 W[MM]: ReadFromHardware: Invalid address 0000004b PC 08908a90 LR 0890662c 51:57:312 MemmapFunctions.cpp:114 W[MM]: WriteToHardware: Invalid address 0000004b PC 08908b18 LR 08908b18 51:57:312 MemmapFunctions.cpp:114 W[MM]: WriteToHardware: Invalid address 0000003f PC 08906640 LR 0890662c 51:57:312 MemmapFunctions.cpp:86 W[MM]: ReadFromHardware: Invalid address 0000004b PC 08908b38 LR 089068a0 51:57:312 MemmapFunctions.cpp:86 W[MM]: ReadFromHardware: Invalid address 00000004 PC 08908b44 LR 089068a0 51:57:312 MemmapFunctions.cpp:114 W[MM]: WriteToHardware: Invalid address 00000004 PC 08908b4c LR 089068a0 51:57:312 MemmapFunctions.cpp:86 W[MM]: ReadFromHardware: Invalid address 0000003f PC 0890634c LR 089042f4 51:57:312 MemmapFunctions.cpp:86 W[MM]: ReadFromHardware: Invalid address 0000004b PC 08908a90 LR 08909718 51:57:312 MemmapFunctions.cpp:114 W[MM]: WriteToHardware: Invalid address 0000004b PC 08908b18 LR 08908b18 51:57:312 MemmapFunctions.cpp:114 W[MM]: WriteToHardware: Invalid address 00000043 PC 089065f8 LR 08906548 51:57:312 MemmapFunctions.cpp:86 W[MM]: ReadFromHardware: Invalid address 00000043 PC 08906620 LR 08906548 51:57:312 MemmapFunctions.cpp:86 W[MM]: ReadFromHardware: Invalid address 0000004b PC 08908a90 LR 0890662c 51:57:312 MemmapFunctions.cpp:114 W[MM]: WriteToHardware: Invalid address 0000004b PC 08908b18 LR 08908b18 51:57:312 MemmapFunctions.cpp:114 W[MM]: WriteToHardware: Invalid address 0000003f PC 08906640 LR 0890662c 51:57:312 MemmapFunctions.cpp:86 W[MM]: ReadFromHardware: Invalid address 0000004b PC 08908b38 LR 089068a0 51:57:312 MemmapFunctions.cpp:86 W[MM]: ReadFromHardware: Invalid address 00000004 PC 08908b44 LR 089068a0 51:57:312 MemmapFunctions.cpp:114 W[MM]: WriteToHardware: Invalid address 00000004 PC 08908b4c LR 089068a0 51:57:703 HLEsceKernelThread.cpp:1269 I[HLE]: 284 = sceKernelCreateThread(name='Async IO Thread', entry=08882614, prio=2c, stacksize=4096) 51:57:703 HLEsceKernelThread.cpp:1297 I[HLE]: sceKernelStartThread(thread=284, argSize=0, argPtr= 00000000 ) 51:57:718 HLEsceKernelModule.cpp:219 I[HLE]: ~SCE module, skipping header 51:57:734 HLEsceKernelModule.cpp:225 I[HLE]: Decrypting ~PSP file 51:57:734 ELFPrxDecrypter.cpp:304 I[HLE]: Missing key 5B, cannot decrypt module 51:57:734 HLEsceKernelModule.cpp:694 I[HLE]: 285=sceKernelLoadModule(name=disc0:/PSP_GAME/USRDIR/LIBFONT.PRX,flag=00000000,(..)) 51:57:734 HLEsceKernelModule.cpp:722 I[HLE]: sceKernelStartModule(285,asize=00000000,aptr=00000000,retptr=00000000,00000000): faked (undecryptable mo dule) 51:57:734 HLEsceKernelModule.cpp:219 I[HLE]: ~SCE module, skipping header 51:57:734 HLEsceKernelModule.cpp:225 I[HLE]: Decrypting ~PSP file 51:57:734 ELFPrxDecrypter.cpp:304 I[HLE]: Missing key 5B, cannot decrypt module 51:57:734 HLEsceKernelModule.cpp:694 I[HLE]: 286=sceKernelLoadModule(name=disc0:/PSP_GAME/USRDIR/LIBCCC.PRX,flag=00000000,(..)) 51:57:734 HLEsceKernelModule.cpp:722 I[HLE]: sceKernelStartModule(286,asize=00000000,aptr=00000000,retptr=00000000,00000000): faked (undecryptable mo dule) 51:57:734 HLEsceFont.cpp:159 E[HLE]: sceFontNewLib 9ffcd60, 9ffe1f0 51:57:734 HLEsceFont.cpp:227 E[HLE]: sceFontFindOptimumFont 1, 9ffe140, 9ffe1f0 51:57:734 HLEsceFont.cpp:180 E[HLE]: sceFontDoneLib 1, 1, 0, 9ffe1f0 51:57:734 HLEsceFont.cpp:243 E[HLE]: sceFontGetFontInfo 1, 8978600 51:57:750 MemmapFunctions.cpp:86 W[MM]: ReadFromHardware: Invalid address 00000037 PC 08909f28 LR 08909f28 51:57:750 MemmapFunctions.cpp:114 W[MM]: WriteToHardware: Invalid address 0000003b PC 08907a6c LR 0890a0a8 51:57:750 MemmapFunctions.cpp:114 W[MM]: WriteToHardware: Invalid address 00000037 PC 08907a78 LR 0890a0a8 51:57:750 MemmapFunctions.cpp:114 W[MM]: WriteToHardware: Invalid address 0000025f PC 08907a84 LR 0890a0a8 51:57:750 MemmapFunctions.cpp:114 W[MM]: WriteToHardware: Invalid address 00000263 PC 08907a88 LR 0890a0a8 51:57:750 MemmapFunctions.cpp:114 W[MM]: WriteToHardware: Invalid address 0000025b PC 08907a8c LR 0890a0a8 51:57:750 MemmapFunctions.cpp:86 W[MM]: ReadFromHardware: Invalid address 00000003 PC 08907a94 LR 08907a98 51:57:750 MemmapFunctions.cpp:114 W[MM]: WriteToHardware: Invalid address 0000002c PC 08907860 LR 08907a98 51:57:750 MemmapFunctions.cpp:114 W[MM]: WriteToHardware: Invalid address 00000020 PC 0890786c LR 08907a98 51:57:750 MemmapFunctions.cpp:114 W[MM]: WriteToHardware: Invalid address 0000000c PC 08907880 LR 08907a98 51:57:750 MemmapFunctions.cpp:114 W[MM]: WriteToHardware: Invalid address 0000000e PC 08907884 LR 08907a98 51:57:750 MemmapFunctions.cpp:114 W[MM]: WriteToHardware: Invalid address 00000024 PC 08907888 LR 08907a98 51:57:750 MemmapFunctions.cpp:114 W[MM]: WriteToHardware: Invalid address 00000028 PC 0890788c LR 08907a98 51:57:750 MemmapFunctions.cpp:114 W[MM]: WriteToHardware: Invalid address 00000000 PC 08907890 LR 08907a98 51:57:750 MemmapFunctions.cpp:114 W[MM]: WriteToHardware: Invalid address 00000004 PC 08907894 LR 08907a98 51:57:750 MemmapFunctions.cpp:114 W[MM]: WriteToHardware: Invalid address 00000008 PC 08907898 LR 08907a98 51:57:750 MemmapFunctions.cpp:114 W[MM]: WriteToHardware: Invalid address 00000010 PC 0890789c LR 08907a98 51:57:750 MemmapFunctions.cpp:114 W[MM]: WriteToHardware: Invalid address 00000014 PC 089078a0 LR 08907a98 51:57:750 MemmapFunctions.cpp:114 W[MM]: WriteToHardware: Invalid address 00000018 PC 089078a4 LR 08907a98 51:57:750 MemmapFunctions.cpp:114 W[MM]: WriteToHardware: Invalid address 0000001c PC 089078ac LR 08907a98 51:57:750 MemmapFunctions.cpp:86 W[MM]: ReadFromHardware: Invalid address 00000007 PC 08907a98 LR 08907a98 51:57:750 MemmapFunctions.cpp:114 W[MM]: WriteToHardware: Invalid address 0000002c PC 08907860 LR 08907aac 51:57:750 MemmapFunctions.cpp:114 W[MM]: WriteToHardware: Invalid address 00000020 PC 0890786c LR 08907aac 51:57:750 MemmapFunctions.cpp:114 W[MM]: WriteToHardware: Invalid address 0000000c PC 08907880 LR 08907aac 51:57:750 MemmapFunctions.cpp:114 W[MM]: WriteToHardware: Invalid address 0000000e PC 08907884 LR 08907aac 51:57:750 MemmapFunctions.cpp:114 W[MM]: WriteToHardware: Invalid address 00000024 PC 08907888 LR 08907aac 51:57:750 MemmapFunctions.cpp:114 W[MM]: WriteToHardware: Invalid address 00000028 PC 0890788c LR 08907aac 51:57:750 MemmapFunctions.cpp:114 W[MM]: WriteToHardware: Invalid address 00000000 PC 08907890 LR 08907aac 51:57:750 MemmapFunctions.cpp:114 W[MM]: WriteToHardware: Invalid address 00000004 PC 08907894 LR 08907aac 51:57:750 MemmapFunctions.cpp:114 W[MM]: WriteToHardware: Invalid address 00000008 PC 08907898 LR 08907aac
RE: [V0.5][Windows] Metal slug Anthology
just report game that actually do something
Hey everybody, tired of the way games are reported here? look here ->> http://forums.ppsspp.org/showthread.php?tid=5901 --Current Mobile device-- Htc one, Xplay, Walkman z, Samsung ace IIx (crap) --Current Computer-- 1x (e8200, shitty ram (3go), 9600gt) 1x (e6750, better ram (2go), no video card) 1x (i5-3210M, ram (4Go),650M)
[V0.5] [Windows] Metal Slug Anthology
takes 1 minute and after the loading screen is all black. (no sound)
Metal Slug Anthology Ps3
Feb 11, 2017 _G Metal Slug XX [E] _C0 1P Enable Leona Heidern _L 0x00155B14 0x00000001 this is as far as i can get atm, as u kno am flat out busy. Fakes0nyTrollingFanboy Quote #7: aww bless has your pink thong got so far up your camel toe your unable to think.
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Metal Slug Anthology Wii
04-21-2013, 01:42 PM (This post was last modified: 04-21-2013 01:56 PM by kevin thomas.)
RE: Metal Slug Anthology
in ppsspp v0.7.5-14-g17a3b75 stuck on loading screen after loading screen have a movie but the ppsspp not play movies correct ?
RE: Metal Slug Anthology
Metal Slug Anthology Title: Metal Slug Anthology Genre: ShooterPlatformer Region: US Format: ISO Version: v0.8.1-734 g9c73528 Game ID: ULUS10154 OS: Windows 7 x64 Compatibility: Playable Notes Playable through 1-6 complete series
RE: Metal Slug Anthology
Moved to Playable
RE: Metal Slug Anthology
it dont works on my huawei u8667 :/ , it is actually playable on android ppsspp?
RE: Metal Slug Anthology
Download the latest beta build from here http://buildbot.orphis.net/ppsspp/ and retry and i think you must disable mipmapping for the menu to show up
RE: Metal Slug Anthology
Now i can reach the select screen but i cant see anything because the screen has a great part with black, but i can play metal slug 6, that is my objetive, but in the part of the train in level 1 it run slow and even slow and it crashes, can you fix it. and thanks you, now this game is early playable
RE: Metal Slug Anthology
Disable mipmapping for the menu,i don't have this collection so i don't know if it crashes
RE: Metal Slug Anthology
now it work fine, but in parts in the game that are much movement and sprite anination such has bosses or the train in the first level it lags a lot and finally crashes, i discovered that i mustn't shot when the game slows down and it recover the normal speed, second thing is when i try to open the menu it don't opens, i hope that it will fix soon.
RE: Metal Slug Anthology
this game works only on my android but doesn't works on my PC, black screen occured after movie I already tried with the newest version of PPSSPP but black screen still occured ________________________________________________________________ Current mobile device -LG Optimus 2x P-990 (crappy ram but still works fine) Current PC -AMD Athlon X2 240, 2GB RAM, ATI Radeon HD 4600
RE: Metal Slug Anthology
(09-27-2013 05:06 AM)Gunnar Wrote: this game works only on my android but doesn't works on my PC, black screen occured after movie I already tried with the newest version of PPSSPP but black screen still occured
That's weird, have you check the Buffered Rendering??? It must be turned on..